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During Rhonijin's first RP, he was stripped of his soul, in order to grant him great power. But now, Rhonijin's soul is redeemed, and he no longer has any magic. He is now on a quest to Re-learn the magics that were taken away from him upon the return of his soul.
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This is a list of the spells/magics Rhon has learned on his journeys...the [red numbers in the brackets] represent the number of preps that need to be completed before the spell can be cast, and the (blue sentences in the parenthases) represent any side notes that might be of interest about the spell/magic. These will be listed as they are learned.
Offensive Magics
Ignition 1 - sets inanimate objects on fire [1] (was originally a failed first attempt at a spell, but Rhon saw an advantage to this "failed magic")
Ignition 2 - causes inanimate objects to explode [2]
Lightning 1 - causes a bolt of lightning to shoot out from Rhon's palm [2]
Holistic Blast - a powerful beam of holy light shoots out from Rhon's palm...although it does extremely minimal damage other than possibly knocking the wind out of the target, it has an incredible kick, causing it to knock the target back very far if it hits. [1] (Rhon is working on a way to add on damage as well as a kick to this attack, for additional prep-points, of course)
Defensive Magics
Heal 1 - heals minor wounds, burns, ect. [1] (by minor, I mean MINOR...like paper-cut or 1st degree burns kinda minor)
Heal 2 - heals moderate wounds, burns. [2] (moderate meaning gashes that are only skin-deep, second degree burns, things of that nature)
Miscallaneous Magics
Telekinetic - allows Rhon to move objects with his mind [1 pt. for every 2 squares away the object is]
Slowfall - allows Rhonijin to slow down (or speed up, theoretically) the speed at which he is falling [1] (is working on a way to use this spell on others....although unorthodox, it may come in handy...)
Future Magics
Rhon hopes to learn:
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